Shattered Horizon: patch - "the big one"

  • 1
  • Announcement
  • Updated 6 years ago
An update patch for Shattered Horizon is available. The game will update automatically.


  • Added in game voice chat support offering talk to team, talk to all, player muting and global disable.
  • Improved ranking system adds 50 new experience ranks better tailored to both new and existing players.
  • Rank promotions now appear on the in-game HUD.
  • As a player ranks up cosmetic changes are added to the space suit to distinguish between new and experienced players in game.
  • Tutorial screens added to main menu.
  • MPR grenades have been made more effective against flying targets.
  • HUD targeting brackets no longer appear on spawning astronauts.
  • No longer possible to hit tankshots from the front, or visor shots from behind.
  • Main menu, level loading, team selection and match results screens have been redesigned.
  • All game audio has been re-mastered to improve dynamic range.
  • Added sound effects for when a round has 2 minutes left and 10 seconds left.
  • In game chat now supports special characters such as ä, ö , é ...
  • Server browser list now refreshes every few seconds. Dead servers are removed from list.
  • Added Rules Info page to server browser screen.
  • Added support for 5:4 monitor resolutions such as 1280x1024.


  • Servers can now be set to limit access to players above, below or between configurable point thresholds with the limits appearing in the server browser Rules column.
  • Added Melee Only (MO) option to server configuration options.
  • Added configurable away from keyboard (AFK) auto-kick to server options.
  • Added tooltips to server GUI.


  • Fixed a bug that allowed dead third party servers to appear in the server browser list.
  • Fixed an issue where players could not connect to a server due to a protocol error.
  • Fixed a bug that could cause a server to crash.
  • Fixed a bug in the Assault game type where ending a round in silent running mode caused some
  • elements of the HUD to disappear when starting the next round.
  • Fixed a bug that could cause the game to hang on exit.
  • Fixed an issue that could cause the screen to flicker when changing resolutions.
  • Fixed a minor bug with the logic of the hand computer menu.
  • Fixed a rare bug that could cause grenades to detonate at an incorrect position.
  • Fixed a few rare crash bugs.
  • Fixed double-buffered and triple-buffered v-sync.
  • Physics calculations (substepping) have been optimized.
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FM_James, Community Manager

  • 269 Posts
  • 26 Reply Likes

Posted 7 years ago

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Photo of Craig


  • 3 Posts
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Seems i can no longer play the game after this update, everytime i try and log onto a server (been trying the training one) as soon as i load into game it freezes and i get this crash

"Application Crash: std:exception shattered_horizon.exe build 13

IDXGISwapChain::Present failed: Device removed.
do_item_asynchronous_update_item name:

Not a happy bunny...
Photo of Craig


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update: a full restart of my machine seems to have done the trick, not sure why the game doesnt tell you that.
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FM_James, Community Manager

  • 269 Posts
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Glad you got it fixed. Always try turning it off, then on again. ;-)
Photo of Nawoa


  • 31 Posts
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Cool, I'm definitely going to reinstall and give the game another go now. If I notice the game is on Steam special again, I'll post a notice at some of the forums I frequent.

Do you intend to add some minor DX11 features of any kind in the future? Battleforge IIRC leverages DirectCompute to improve performance and image quality for example. That kind of boost seems like it would be welcome.

For a game like SH which... to put it delicately, does not seem to apply conventional wisdom in choosing what your system requirements are, enthusiast features like DX11 compatibility, even if mostly superficial, would probably buy you a much-needed PR boost.